The Development of Drawing and Painting Module Integrated with Information and Technology for Visual Arts in Secondary Education
This research aims to create a technology-integrated drawing and painting learning module for secondary school by using Chapman's learning phase approach, who is a pioneering figure in the field of Visual Arts Education. This learning module was created to assist teachers in their teaching sessions and to assist students who are lacking in drawing and painting skills. The researcher used a Design and Developmental Research (DDR) approach in this study to create a learning module based on the ADDIE model. Several data collection methods, such as interviews, questionnaires, observation, and document analysis, will be used to support the findings of the study, which will go through each phase of the ADDIE model. The learning session in class is based on student-centered 21st-century learning, which uses technological elements as scaffolding for students to master the media and techniques used. The development process has been planned, and the module's main corrector has been designed. The quasi-experimental method is used against two control and treatment groups to determine student achievement in the learning domain (cognitive, psychomotor, and affective). It is hoped that the "LCIT" technology-integrated drawing and painting module will assist teachers and students in improving their understanding and skills in drawing and painting.